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[TCheckBoxFormControlObj]C#

[TCheckBoxFormControlObj]Visual Basic

[TCheckBoxFormControlObj]
Visual C++

DPSF API Documentation

DPSFDefaultSprite3DBillboardTextureCoordinates
<
(Of
<

(<'Particle, Vertex>)>)> Class

gradient

The Default Sprite 3D Billboard Particle System class. This class just inherits from the Default Sprite Particle System class and overrides the DrawSprite() function to draw the sprites as Billboards in 3D space.

Namespace: DPSF

Assembly: DPSF (in DPSF.dll) Version: 2.5.0.0

collapse_allSyntax

C#

[SerializableAttribute]

public abstract class DPSFDefaultSprite3DBillboardTextureCoordinates<Particle, Vertex> : DPSFDefaultSprite3DBillboardParticleSystem<Particle, Vertex>

where Particle : new(), DPSFParticle

where Vertex : structnew(), IDPSFParticleVertex

Visual Basic

<SerializableAttribute>

Public MustInherit Class DPSFDefaultSprite3DBillboardTextureCoordinates(Of Particle As {NewDPSFParticle}, Vertex As {StructureNewIDPSFParticleVertex})

 Inherits DPSFDefaultSprite3DBillboardParticleSystem(Of Particle, Vertex)

Visual C++

[SerializableAttribute]

generic<typename Particle, typename Vertex>

where Particle : gcnew(), DPSFParticle

where Vertex : value classgcnew(), IDPSFParticleVertex

public ref class DPSFDefaultSprite3DBillboardTextureCoordinates abstract : public DPSFDefaultSprite3DBillboardParticleSystem<Particle, Vertex>

collapse_allType Parameters

Particle

The Particle class to use.

Vertex

The Vertex Format to use.

collapse_allInheritance Hierarchy

System..::..Object

DPSF..::..DPSF<(Of <(<'Particle, Vertex>)>)>

  DPSF..::..DPSFDefaultBaseParticleSystem<(Of <(<'Particle, Vertex>)>)>

    DPSF..::..DPSFDefaultSpriteParticleSystem<(Of <(<'Particle, Vertex>)>)>

      DPSF..::..DPSFDefaultSprite3DBillboardParticleSystem<(Of <(<'Particle, Vertex>)>)>

        DPSF..::..DPSFDefaultSprite3DBillboardTextureCoordinates<(Of <(<'Particle, Vertex>)>)>

          DPSF..::..DefaultSprite3DBillboardTextureCoordinatesParticleSystem

          DPSF..::..DPSFDefaultAnimatedSprite3DBillboardParticleSystem<(Of <(<'Particle, Vertex>)>)>

collapse_allSee Also

DPSFDefaultSprite3DBillboardTextureCoordinates<(Of <(<'Particle, Vertex>)>)> Members

DPSF Namespace

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