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[TCheckBoxFormControlObj]C#
[TCheckBoxFormControlObj]Visual Basic
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DPSF API Documentation
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DPSFDefaultSprite3DBillboardTextureCoordinates
(<'Particle, Vertex>)>)> Class
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The Default Sprite 3D Billboard Particle System class. This class just inherits from the Default Sprite Particle System class and overrides the DrawSprite() function to draw the sprites as Billboards in 3D space.
Namespace: DPSF
Assembly: DPSF (in DPSF.dll) Version: 2.5.0.0
Syntax
C#
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[SerializableAttribute]
public abstract class DPSFDefaultSprite3DBillboardTextureCoordinates<Particle, Vertex> : DPSFDefaultSprite3DBillboardParticleSystem<Particle, Vertex>
where Particle : new(), DPSFParticle
where Vertex : struct, new(), IDPSFParticleVertex
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Visual Basic
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<SerializableAttribute>
Public MustInherit Class DPSFDefaultSprite3DBillboardTextureCoordinates(Of Particle As {New, DPSFParticle}, Vertex As {Structure, New, IDPSFParticleVertex})
Inherits DPSFDefaultSprite3DBillboardParticleSystem(Of Particle, Vertex)
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Visual C++
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[SerializableAttribute]
generic<typename Particle, typename Vertex>
where Particle : gcnew(), DPSFParticle
where Vertex : value class, gcnew(), IDPSFParticleVertex
public ref class DPSFDefaultSprite3DBillboardTextureCoordinates abstract : public DPSFDefaultSprite3DBillboardParticleSystem<Particle, Vertex>
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Type Parameters
Particle
The Particle class to use.
Vertex
The Vertex Format to use.
Inheritance Hierarchy
System..::..Object
DPSF..::..DPSF<(Of <(<'Particle, Vertex>)>)>
DPSF..::..DPSFDefaultBaseParticleSystem<(Of <(<'Particle, Vertex>)>)>
DPSF..::..DPSFDefaultSpriteParticleSystem<(Of <(<'Particle, Vertex>)>)>
DPSF..::..DPSFDefaultSprite3DBillboardParticleSystem<(Of <(<'Particle, Vertex>)>)>
DPSF..::..DPSFDefaultSprite3DBillboardTextureCoordinates<(Of <(<'Particle, Vertex>)>)>
DPSF..::..DefaultSprite3DBillboardTextureCoordinatesParticleSystem
DPSF..::..DPSFDefaultAnimatedSprite3DBillboardParticleSystem<(Of <(<'Particle, Vertex>)>)>
See Also
DPSFDefaultSprite3DBillboardTextureCoordinates<(Of <(<'Particle, Vertex>)>)> Members
DPSF Namespace
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