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[TCheckBoxFormControlObj]C#
[TCheckBoxFormControlObj]Visual Basic
[TCheckBoxFormControlObj]
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DPSFDefaultSpriteParticleSystem
(<'Particle, Vertex>)>)> Class
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The Default Sprite Particle System class
Namespace: DPSF
Assembly: DPSF (in DPSF.dll) Version: 2.5.0.0
Syntax
C#
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[SerializableAttribute]
public abstract class DPSFDefaultSpriteParticleSystem<Particle, Vertex> : DPSFDefaultBaseParticleSystem<Particle, Vertex>
where Particle : new(), DPSFParticle
where Vertex : struct, new(), IDPSFParticleVertex
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Visual Basic
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<SerializableAttribute>
Public MustInherit Class DPSFDefaultSpriteParticleSystem(Of Particle As {New, DPSFParticle}, Vertex As {Structure, New, IDPSFParticleVertex})
Inherits DPSFDefaultBaseParticleSystem(Of Particle, Vertex)
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Visual C++
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[SerializableAttribute]
generic<typename Particle, typename Vertex>
where Particle : gcnew(), DPSFParticle
where Vertex : value class, gcnew(), IDPSFParticleVertex
public ref class DPSFDefaultSpriteParticleSystem abstract : public DPSFDefaultBaseParticleSystem<Particle, Vertex>
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Type Parameters
Particle
The Particle class to use
Vertex
The Vertex Format to use
Inheritance Hierarchy
System..::..Object
DPSF..::..DPSF<(Of <(<'Particle, Vertex>)>)>
DPSF..::..DPSFDefaultBaseParticleSystem<(Of <(<'Particle, Vertex>)>)>
DPSF..::..DPSFDefaultSpriteParticleSystem<(Of <(<'Particle, Vertex>)>)>
DPSF..::..DefaultSpriteParticleSystem
DPSF..::..DPSFDefaultSprite3DBillboardParticleSystem<(Of <(<'Particle, Vertex>)>)>
DPSF..::..DPSFDefaultSpriteTextureCoordinatesParticleSystem<(Of <(<'Particle, Vertex>)>)>
See Also
DPSFDefaultSpriteParticleSystem<(Of <(<'Particle, Vertex>)>)> Members
DPSF Namespace
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