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[TCheckBoxFormControlObj]C#
[TCheckBoxFormControlObj]Visual Basic
[TCheckBoxFormControlObj]
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DPSFDefaultAnimatedSprite3DBillboardParticleSystem
(<'Particle, Vertex>)>)> Class
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The Default Animated Sprite Particle System class
Namespace: DPSF
Assembly: DPSF (in DPSF.dll) Version: 2.5.0.0
Syntax
C#
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[SerializableAttribute]
public abstract class DPSFDefaultAnimatedSprite3DBillboardParticleSystem<Particle, Vertex> : DPSFDefaultSprite3DBillboardTextureCoordinates<Particle, Vertex>
where Particle : new(), DPSFParticle
where Vertex : struct, new(), IDPSFParticleVertex
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Visual Basic
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<SerializableAttribute>
Public MustInherit Class DPSFDefaultAnimatedSprite3DBillboardParticleSystem(Of Particle As {New, DPSFParticle}, Vertex As {Structure, New, IDPSFParticleVertex})
Inherits DPSFDefaultSprite3DBillboardTextureCoordinates(Of Particle, Vertex)
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Visual C++
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[SerializableAttribute]
generic<typename Particle, typename Vertex>
where Particle : gcnew(), DPSFParticle
where Vertex : value class, gcnew(), IDPSFParticleVertex
public ref class DPSFDefaultAnimatedSprite3DBillboardParticleSystem abstract : public DPSFDefaultSprite3DBillboardTextureCoordinates<Particle, Vertex>
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Type Parameters
Particle
The Particle class to use
Vertex
The Vertex Format to use
Inheritance Hierarchy
System..::..Object
DPSF..::..DPSF<(Of <(<'Particle, Vertex>)>)>
DPSF..::..DPSFDefaultBaseParticleSystem<(Of <(<'Particle, Vertex>)>)>
DPSF..::..DPSFDefaultSpriteParticleSystem<(Of <(<'Particle, Vertex>)>)>
DPSF..::..DPSFDefaultSprite3DBillboardParticleSystem<(Of <(<'Particle, Vertex>)>)>
DPSF..::..DPSFDefaultSprite3DBillboardTextureCoordinates<(Of <(<'Particle, Vertex>)>)>
DPSF..::..DPSFDefaultAnimatedSprite3DBillboardParticleSystem<(Of <(<'Particle, Vertex>)>)>
DPSF..::..DefaultAnimatedSprite3DBillboardParticleSystem
See Also
DPSFDefaultAnimatedSprite3DBillboardParticleSystem<(Of <(<'Particle, Vertex>)>)> Members
DPSF Namespace
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