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[TCheckBoxFormControlObj]C#
[TCheckBoxFormControlObj]Visual Basic
[TCheckBoxFormControlObj]
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DPSFDefaultSprite3DBillboardParticleSystem
(<'Particle, Vertex>)>)> Class
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The Default Sprite 3D Billboard Particle System class. This class just inherits from the Default Sprite Particle System class and overrides the DrawSprite() function to draw the sprites as Billboards in 3D space.
Namespace: DPSF
Assembly: DPSF (in DPSF.dll) Version: 2.5.0.0
Syntax
C#
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[SerializableAttribute]
public abstract class DPSFDefaultSprite3DBillboardParticleSystem<Particle, Vertex> : DPSFDefaultSpriteParticleSystem<Particle, Vertex>
where Particle : new(), DPSFParticle
where Vertex : struct, new(), IDPSFParticleVertex
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Visual Basic
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<SerializableAttribute>
Public MustInherit Class DPSFDefaultSprite3DBillboardParticleSystem(Of Particle As {New, DPSFParticle}, Vertex As {Structure, New, IDPSFParticleVertex})
Inherits DPSFDefaultSpriteParticleSystem(Of Particle, Vertex)
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Visual C++
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[SerializableAttribute]
generic<typename Particle, typename Vertex>
where Particle : gcnew(), DPSFParticle
where Vertex : value class, gcnew(), IDPSFParticleVertex
public ref class DPSFDefaultSprite3DBillboardParticleSystem abstract : public DPSFDefaultSpriteParticleSystem<Particle, Vertex>
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Type Parameters
Particle
The Particle class to use.
Vertex
The Vertex Format to use.
Inheritance Hierarchy
System..::..Object
DPSF..::..DPSF<(Of <(<'Particle, Vertex>)>)>
DPSF..::..DPSFDefaultBaseParticleSystem<(Of <(<'Particle, Vertex>)>)>
DPSF..::..DPSFDefaultSpriteParticleSystem<(Of <(<'Particle, Vertex>)>)>
DPSF..::..DPSFDefaultSprite3DBillboardParticleSystem<(Of <(<'Particle, Vertex>)>)>
DPSF..::..DefaultSprite3DBillboardParticleSystem
DPSF..::..DPSFDefaultSprite3DBillboardTextureCoordinates<(Of <(<'Particle, Vertex>)>)>
See Also
DPSFDefaultSprite3DBillboardParticleSystem<(Of <(<'Particle, Vertex>)>)> Members
DPSF Namespace
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