[TCheckBoxFormControlObj]C# [TCheckBoxFormControlObj]Visual Basic Draws all of the Active Particles to the Graphics Device, even if the the Particle Systems inherits from DrawableGameComponent. NOTE: If inheriting from DrawableGameComponent and this is called, the Particle System will be drawn twice per frame; once when it is called here, and again when automatically called by the Game object. If not inheriting from DrawableGameComponent, this acts the same as calling Draw(). Namespace: DPSF Assembly: DPSF (in DPSF.dll) Version: 2.5.0.0 Syntax
Implements IDPSFParticleSystem..::..DrawForced()()()() See Also DPSF<(Of <(<'Particle, Vertex>)>)> Class |