collapse_all
expand_all
collapse_allexpand_alldropdowndropdownHovercopycodecopycodeHighlight

collapse_all Collapse AllExpand All     dropdown Code: All Code: Multiple Code: C# Code: Visual Basic Code: Visual C++

[TCheckBoxFormControlObj]C#

[TCheckBoxFormControlObj]Visual Basic

[TCheckBoxFormControlObj]
Visual C++
DPSF API Documentation

DPSF

<

(Of
<
(<'Particle, Vertex>)>)>..::..DrawForced Method
gradient

Draws all of the Active Particles to the Graphics Device, even if the the Particle Systems inherits from DrawableGameComponent.

NOTE: If inheriting from DrawableGameComponent and this is called, the Particle System will be drawn twice per frame; once when it is called here, and again when automatically called by the Game object. If not inheriting from DrawableGameComponent, this acts the same as calling Draw().

Namespace: DPSF

Assembly: DPSF (in DPSF.dll) Version: 2.5.0.0

collapse_allSyntax

C#

public void DrawForced()

Visual Basic

Public Sub DrawForced

Visual C++

public:

virtual void DrawForced() sealed

Implements

IDPSFParticleSystem..::..DrawForced()()()()

collapse_allSee Also

DPSF<(Of <(<'Particle, Vertex>)>)> Class

DPSF<(Of <(<'Particle, Vertex>)>)> Members

DPSF Namespace

footer

Send comments on this topic to
Dan@DansKingdom.com