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[TCheckBoxFormControlObj]C#

[TCheckBoxFormControlObj]Visual Basic

[TCheckBoxFormControlObj]
Visual C++
DPSF API Documentation
IDPSFParticleSystem
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..DrawForced Method
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Draws all of the Active Particles to the Graphics Device, even if the the Particle Systems inherits from DrawableGameComponent.

NOTE: If inheriting from DrawableGameComponent and this is called, the Particle System will be drawn twice per frame; once when it is called here, and again when automatically called by the Game object. If not inheriting from DrawableGameComponent, this acts the same as calling Draw().

Namespace: DPSF

Assembly: DPSF (in DPSF.dll) Version: 2.5.0.0

collapse_allSyntax

C#

void DrawForced()

Visual Basic

Sub DrawForced

Visual C++

void DrawForced()

collapse_allSee Also

IDPSFParticleSystem Interface

IDPSFParticleSystem Members

DPSF Namespace

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