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[TCheckBoxFormControlObj]C#
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Function to update the Elapsed Time associated variables of the Particle. This is done automatically by DPSF when the particle system's Update() function is called, so this function does not need to be manually called by the user.
NOTE: For 2D Pixel and Sprite Particles, the Z value can still be used to determine which Particles are drawn in front of others (0.0 = front, 1.0 = back) when SpriteBatchOptions.eSortMode = SpriteSortMode.BackToFront or SpriteSortMode.FrontToBack
Get / Set how much Time has Elapsed since this Particle was born.
NOTE: Setting this to be greater than or equal to Lifetime will cause the Particle to become InActive and be removed from the Particle System (if Lifetime is greater than zero).
NOTE: Setting this also sets the Last Elapsed Time to the given value.
Get / Set the Normalized Elapsed Time (0.0 - 1.0) of this Particle (How far through its life it is).
NOTE: Setting this to be greater than or equal to 1.0 will cause the Particle to become InActive and be removed from the Particle System (if Lifetime is greater than zero).
NOTE: If the Particle has a Lifetime of zero (is set to live forever), Setting this has no effect, and Getting this will always return zero.