[TCheckBoxFormControlObj]C# [TCheckBoxFormControlObj]Visual Basic The Position of the Particle in 3D space. NOTE: For 2D Pixel and Sprite Particles, the Z value can still be used to determine which Particles are drawn in front of others (0.0 = front, 1.0 = back) when SpriteBatchOptions.eSortMode = SpriteSortMode.BackToFront or SpriteSortMode.FrontToBack Namespace: DPSF Assembly: DPSF (in DPSF.dll) Version: 2.5.0.0 Syntax
Field Value Type: Vector3 See Also |