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[TCheckBoxFormControlObj]C#
[TCheckBoxFormControlObj]Visual Basic
[TCheckBoxFormControlObj]
Visual C++
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(<'Particle, Vertex>)>)>..::..CParticleEvents..::..AddEveryTimeEvent Method (DPSF<(Of <(<'Particle, Vertex>)>)>..::..UpdateParticleDelegate, Int32, Int32)
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Adds a new EveryTime Event. EveryTime Events fire every frame (i.e. every time the Update() function is called).
Namespace: DPSF
Assembly: DPSF (in DPSF.dll) Version: 2.5.0.0
Syntax
C#
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public void AddEveryTimeEvent(
DPSF<(Of <(<'Particle, Vertex>)>)>..::..UpdateParticleDelegate cFunctionToCall,
int iExecutionOrder,
int iGroup
)
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Visual Basic
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Public Sub AddEveryTimeEvent (
cFunctionToCall As DPSF<(Of <(<'Particle, Vertex>)>)>..::..UpdateParticleDelegate,
iExecutionOrder As Integer,
iGroup As Integer
)
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Visual C++
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public:
void AddEveryTimeEvent(
DPSF<(Of <(<'Particle, Vertex>)>)>..::..UpdateParticleDelegate^ cFunctionToCall,
int iExecutionOrder,
int iGroup
)
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Parameters
cFunctionToCall
Type: DPSF..::..DPSF<(Of <(<'Particle, Vertex>)>)>..::..UpdateParticleDelegate
The Function to Call when the Event fires
iExecutionOrder
Type: System..::..Int32
The Order, relative to other Events, of when this Event should Execute.
NOTE: Events with lower Execution Order are executed first.
NOTE: Events with the same Execution Order are not guaranteed to be executed in the order they are added.
iGroup
Type: System..::..Int32
The Group that this Event should belong to
See Also
DPSF<(Of <(<'Particle, Vertex>)>)>..::..CParticleEvents Class
DPSF<(Of <(<'Particle, Vertex>)>)>..::..CParticleEvents Members
AddEveryTimeEvent Overload
DPSF Namespace
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