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[TCheckBoxFormControlObj]C#

[TCheckBoxFormControlObj]Visual Basic

[TCheckBoxFormControlObj]
Visual C++
DPSF API Documentation
DPSF
<
(Of
<
(<'Particle, Vertex>)>)>..::..ParticleSystemManagerToCopyPropertiesFrom Property

<(Of <(<'Particle, Vertex>)>)> Class See Also Send Feedback

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The Particle System Manager whose properties (SimulationSpeed and UpdatesPerSecond) this particle system should follow. If null is not specified, the Manager's properties will be copied into this particle system immediately.

NOTE: This Particle System's properties will only clone the Manager's properties if the Manager's properties are Enabled. For example, the Manager's SimulationSpeed will only be copied to this Particle System if the Manager's SimulationSpeedIsEnabled property is true.

NOTE: This value is automatically set to the last Particle System Manager the Particle System is added to.

Namespace: DPSF

Assembly: DPSF (in DPSF.dll) Version: 2.5.0.0

collapse_allSyntax

C#

public ParticleSystemManager ParticleSystemManagerToCopyPropertiesFrom { getset; }

Visual Basic

Public Property ParticleSystemManagerToCopyPropertiesFrom As ParticleSystemManager

 Get

 Set

Visual C++

public:

virtual property ParticleSystemManagerParticleSystemManagerToCopyPropertiesFrom {

 ParticleSystemManagerget () sealed;

 void set (ParticleSystemManagervaluesealed;

}

Property Value

Type: ParticleSystemManager

Implements

IDPSFParticleSystem..::..ParticleSystemManagerToCopyPropertiesFrom

collapse_allSee Also

DPSF<(Of <(<'Particle, Vertex>)>)> Class

DPSF<(Of <(<'Particle, Vertex>)>)> Members

DPSF Namespace

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