DefaultAnimatedSprite3DBillboardParticle Fields
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DPSF API Documentation
DefaultAnimatedSprite3DBillboardParticle Fields

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The
DefaultAnimatedSprite3DBillboardParticle type exposes the following members.

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Name

Description

pubfield

Acceleration

The Particle's Acceleration

(Inherited from DPSFDefaultBaseParticle.)

pubfield

Animation

Class to hold this Particle's Animation information

pubfield

Color

The Color of the Particle, or if using a Texture, the Color to incorporate into the Particle's Texture.

NOTE: This Color's alpha value controls the transparency of the Particle's Texture.

NOTE: This should be a Non-Premultipilied color.

(Inherited from DPSFDefaultBaseParticle.)

pubfield

DistanceFromCameraSquared

The squared distance between this particle and the camera.

NOTE: This property is only used if you are sorting the particles based on their distance from the camera, otherwise you can use this property for whatever you like.

(Inherited from DefaultSprite3DBillboardParticle.)

pubfield

EndColor

The Particle's Color when it dies

NOTE: This should be a Non-Premultipilied color.

(Inherited from DPSFDefaultBaseParticle.)

pubfield

EndHeight

The Height of the Particle when it dies

(Inherited from DefaultSpriteParticle.)

pubfield

EndWidth

The Width of the Particle when it dies

(Inherited from DefaultSpriteParticle.)

pubfield

ExternalForce

An External Force that may be applied to the Particle

(Inherited from DPSFDefaultBaseParticle.)

pubfield

FlipMode

Tells if the Sprite should be flipped Horizontally or Vertically

(Inherited from DefaultSpriteParticle.)

pubfield

Friction

The Friction to apply to the Particle

(Inherited from DPSFDefaultBaseParticle.)

pubfield

Height

The Height of the Particle

(Inherited from DefaultSpriteParticle.)

pubfield

Position

The Position of the Particle in 3D space.

NOTE: For 2D Pixel and Sprite Particles, the Z value can still be used to determine which Particles are drawn in front of others (0.0 = front, 1.0 = back) when SpriteBatchOptions.eSortMode = SpriteSortMode.BackToFront or SpriteSortMode.FrontToBack

(Inherited from DPSFDefaultBaseParticle.)

pubfield

Rotation

How much the Particle should be Rotated

(Inherited from DefaultSpriteParticle.)

pubfield

RotationalAcceleration

The Particle's Rotational Acceleration

(Inherited from DefaultSpriteParticle.)

pubfield

RotationalVelocity

The Particle's Rotational Velocity

(Inherited from DefaultSpriteParticle.)

pubfield

StartColor

The Particle's Color when it is born.

NOTE: This should be a Non-Premultipilied color.

(Inherited from DPSFDefaultBaseParticle.)

pubfield

StartHeight

The Height of the Particle when it is born

(Inherited from DefaultSpriteParticle.)

pubfield

StartWidth

The Width of the Particle when it is born

(Inherited from DefaultSpriteParticle.)

pubfield

TextureCoordinates

The top-left Position and the Dimensions of this Picture in the Texture

(Inherited from DefaultSprite3DBillboardTextureCoordinatesParticle.)

pubfield

Velocity

The Particle's Velocity

(Inherited from DPSFDefaultBaseParticle.)

pubfield

Width

The Width of the Particle

(Inherited from DefaultSpriteParticle.)

collapse_allSee Also

DefaultAnimatedSprite3DBillboardParticle Class

DPSF Namespace

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