DefaultSprite3DBillboardParticle.DistanceFromCameraSquared Field
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[TCheckBoxFormControlObj]C#

[TCheckBoxFormControlObj]Visual Basic

[TCheckBoxFormControlObj]
Visual C++
DPSF API Documentation
DefaultSprite3DBillboardParticle

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..DistanceFromCameraSquared Field
gradient

The squared distance between this particle and the camera.

NOTE: This property is only used if you are sorting the particles based on their distance from the camera, otherwise you can use this property for whatever you like.

Namespace: DPSF

Assembly: DPSF (in DPSF.dll) Version: 2.5.0.0

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C#

public float DistanceFromCameraSquared

Visual Basic

Public DistanceFromCameraSquared As Single

Visual C++

public:

float DistanceFromCameraSquared

Field Value

Type: Single

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DefaultSprite3DBillboardParticle Class

DefaultSprite3DBillboardParticle Members

DPSF Namespace

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