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Visual C++
DPSF API Documentation
DPSF

<

(Of
<
(<'Particle, Vertex>)>)>..::..CParticleSystemEvents..::..RemoveNormalizedTimedEvent Method
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Removes a Normalized Timed Event with the specified Function, Time To Fire, Execution Order, and Group. Returns true if the Event was found and removed, false if not.

Namespace: DPSF

Assembly: DPSF (in DPSF.dll) Version: 2.5.0.0

collapse_allSyntax

C#

public bool RemoveNormalizedTimedEvent(

 float fNormalizedTimeToFire,

 DPSF<(Of <(<'Particle, Vertex>)>)>..::..UpdateParticleSystemDelegate cFunction,

 int iExectionOrder,

 int iGroup

)

Visual Basic

Public Function RemoveNormalizedTimedEvent (

 fNormalizedTimeToFire As Single,

 cFunction As DPSF<(Of <(<'Particle, Vertex>)>)>..::..UpdateParticleSystemDelegate,

 iExectionOrder As Integer,

 iGroup As Integer

As Boolean

Visual C++

public:

bool RemoveNormalizedTimedEvent(

 float fNormalizedTimeToFire,

 DPSF<(Of <(<'Particle, Vertex>)>)>..::..UpdateParticleSystemDelegatecFunction,

 int iExectionOrder,

 int iGroup

)

Parameters

fNormalizedTimeToFire

Type: System..::..Single

The Normalized Time (0.0 - 1.0) the Event is scheduled to fire at

cFunction

Type: DPSF..::..DPSF<(Of <(<'Particle, Vertex>)>)>..::..UpdateParticleSystemDelegate

The Function that is called when the Event fires

iExectionOrder

Type: System..::..Int32

The Execution Order of the Event to remove. Default is zero.

iGroup

Type: System..::..Int32

The Group that the Event to remove is in. Default is zero.

Return Value

Type: Boolean

Returns true if the Event was found and removed, false if not.

collapse_allSee Also

DPSF<(Of <(<'Particle, Vertex>)>)>..::..CParticleSystemEvents Class

DPSF<(Of <(<'Particle, Vertex>)>)>..::..CParticleSystemEvents Members

DPSF Namespace

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