collapse_all

expand_all

collapse_allexpand_alldropdowndropdownHovercopycodecopycodeHighlight

collapse_all Collapse AllExpand All     dropdown Code: All Code: Multiple Code: C# Code: Visual Basic Code: Visual C++

[TCheckBoxFormControlObj]C#

[TCheckBoxFormControlObj]Visual Basic

[TCheckBoxFormControlObj]
Visual C++

DPSF API Documentation

DPSF
<
(Of
<
(<'Particle, Vertex>)>)>..::..UpdateParticleSystemDelegate Delegate
gradient

The function prototype that Particle System Events must follow

Namespace: DPSF

Assembly: DPSF (in DPSF.dll) Version: 2.5.0.0

collapse_allSyntax

C#

public delegate void UpdateParticleSystemDelegate(

 float fElapsedTimeInSeconds

)

Visual Basic

Public Delegate Sub UpdateParticleSystemDelegate (

 fElapsedTimeInSeconds As Single

)

Visual C++

public delegate void UpdateParticleSystemDelegate(

 float fElapsedTimeInSeconds

)

Parameters

fElapsedTimeInSeconds

Type: System..::..Single

How much time in seconds has elapsed since the last update

collapse_allSee Also

DPSF Namespace

footer

Send comments on this topic to
Dan@DansKingdom.com