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RotatePositionAndOrientationVector3(Single, Vector3)
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Rotates the object about its center, changing its Orientation, as well as around the specified 3D Pivot Point, changing its 2D Position.
NOTE: The Pivot Point's Z-value is ignored.
NOTE: This function is provided for convenience when using 3D Vectors in 2D coordinate systems.
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RotatePositionAndOrientationVector3(Single, Vector3, Vector3%, Single%)
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Rotates the given Position and Orientation around the Pivot Point, changing the Position and Orientation.
NOTE: The Pivot Point and Position's Z-values are ignored.
NOTE: This function is provided for convenience when using 3D Vectors in 2D coordinate systems.
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