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Name
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Description
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CopyFrom
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Copies the given PivotPoint2D object's data into this object's data
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Equals
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Determines whether the specified Object is equal to the current Object.
(Inherited from Object.)
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Finalize
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Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection.
(Inherited from Object.)
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GetHashCode
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Serves as a hash function for a particular type.
(Inherited from Object.)
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GetType
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Gets the Type of the current instance.
(Inherited from Object.)
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MemberwiseClone
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Creates a shallow copy of the current Object.
(Inherited from Object.)
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RotatePosition(Single, Vector2)
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Rotates the object around the specified Pivot Point, changing its Position, without changing its Orientation.
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RotatePosition(Single, Vector2, Vector2)
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Returns the new Position after Rotating the given Position around the specified Pivot Point
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RotatePositionAndOrientation(Single, Vector2)
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Rotates the object about its center, changing its Orientation, as well as around the specified Pivot Point, changing its Position
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RotatePositionAndOrientation(Single, Vector2, Vector2%, Single%)
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Rotates the given Position and Orientation around the Pivot Point, changing the Position and Orientation
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RotatePositionAndOrientationVector3(Single, Vector3)
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Rotates the object about its center, changing its Orientation, as well as around the specified 3D Pivot Point, changing its 2D Position.
NOTE: The Pivot Point's Z-value is ignored.
NOTE: This function is provided for convenience when using 3D Vectors in 2D coordinate systems.
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RotatePositionAndOrientationVector3(Single, Vector3, Vector3%, Single%)
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Rotates the given Position and Orientation around the Pivot Point, changing the Position and Orientation.
NOTE: The Pivot Point and Position's Z-values are ignored.
NOTE: This function is provided for convenience when using 3D Vectors in 2D coordinate systems.
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RotatePositionVector3(Single, Vector3)
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Rotates the object around the specified Pivot Point, changing its Position, without changing its Orientation.
NOTE: The Pivot Point's Z-value is ignored.
NOTE: This function is provided for convenience when using 3D Vectors in 2D coordinate systems.
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RotatePositionVector3(Single, Vector3, Vector3)
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Returns the new Position after Rotating the given Position around the specified Pivot Point.
NOTE: The Pivot Point and Position's Z-values are ignored.
This function is provided for convenience when using 3D Vectors in 2D coordinate systems.
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ToString
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Returns a String that represents the current Object.
(Inherited from Object.)
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Update
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Update the Position and Orientation according to the Pivot Rotational Velocity / Acceleration
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