[TCheckBoxFormControlObj]C# [TCheckBoxFormControlObj]Visual Basic Updates the Particle System. This involves executing the Particle System Events, updating all Active Particles according to the Particle Events, and adding new Particles according to the Emitter settings. NOTE: This will only Update the Particle System if it does not inherit from DrawableGameComponent, since if it does it will be updated automatically by the Game object. Namespace: DPSF Assembly: DPSF (in DPSF.dll) Version: 2.5.0.0 Syntax
Parameters fElapsedTimeInSeconds How much time in seconds has elapsed since the last time this function was called Implements IDPSFParticleSystem..::..Update(Single) See Also DPSF<(Of <(<'Particle, Vertex>)>)> Class |