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Visual C++
DPSF API Documentation
DPSF
<
(Of
<
(<'Particle, Vertex>)>)>..::..Update Method
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Updates the Particle System. This involves executing the Particle System Events, updating all Active Particles according to the Particle Events, and adding new Particles according to the Emitter settings.

NOTE: This will only Update the Particle System if it does not inherit from DrawableGameComponent, since if it does it will be updated automatically by the Game object.

Namespace: DPSF

Assembly: DPSF (in DPSF.dll) Version: 2.5.0.0

collapse_allSyntax

C#

public void Update(

 float fElapsedTimeInSeconds

)

Visual Basic

Public Sub Update (

 fElapsedTimeInSeconds As Single

)

Visual C++

public:

virtual void Update(

 float fElapsedTimeInSeconds

sealed

Parameters

fElapsedTimeInSeconds

Type: System..::..Single

How much time in seconds has elapsed since the last time this function was called

Implements

IDPSFParticleSystem..::..Update(Single)

collapse_allSee Also

DPSF<(Of <(<'Particle, Vertex>)>)> Class

DPSF<(Of <(<'Particle, Vertex>)>)> Members

DPSF Namespace

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