Virtual function to Initialize the Particle System with default values. Particle system properties should not be set until after this is called, as they are likely to be reset to their default values.
Assembly: DPSF (in DPSF.dll) Version: 126.96.36.199
The Graphics Device the Particle System should use
The Content Manager the Particle System should use to load resources
The Sprite Batch that the Sprite Particle System should use to draw its particles. If this is not initializing a Sprite particle system, or you want the particle system to use its own Sprite Batch, pass in null.