[TCheckBoxFormControlObj]C# [TCheckBoxFormControlObj]Visual Basic Sets the camera position, so that the particles know how far they are from the camera and can be properly sorted. NOTE: 3D Billboard Sprite particles always face the camera, so this only needs to be Set (updated) every frame if you plan on sorting these particles relative to one another by their distance from the camera, in order to give proper depth perception of the particles (i.e. by adding the Particle EveryTimeEvent UpdateParticleDistanceFromCameraSquared and the Particle System EveryTimeEvent UpdateParticleSystemToSortParticlesByDistanceFromCamera). Namespace: DPSF Assembly: DPSF (in DPSF.dll) Version: 2.5.0.0 Syntax
Parameters cameraPosition Type: Vector3 The camera position. Implements IDPSFParticleSystem..::..SetCameraPosition(Vector3) See Also DPSFDefaultSprite3DBillboardParticleSystem<(Of <(<'Particle, Vertex>)>)> Class DPSFDefaultSprite3DBillboardParticleSystem<(Of <(<'Particle, Vertex>)>)> Members |