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[TCheckBoxFormControlObj]C#

[TCheckBoxFormControlObj]Visual Basic

[TCheckBoxFormControlObj]
Visual C++
DPSF API Documentation
DPSF
<
(Of
<
(<'Particle, Vertex>)>)>..::..SimulationSpeed Property

gradient

Get / Set how fast the Particle System Simulation should run.

Example: 1.0 = normal speed, 0.5 = half speed, 2.0 = double speed.

NOTE: If a negative value is specified, the Speed Scale is set to zero (pauses the simulation; has same effect as Enabled = false).

Namespace: DPSF

Assembly: DPSF (in DPSF.dll) Version: 2.5.0.0

collapse_allSyntax

C#

public float SimulationSpeed { getset; }

Visual Basic

Public Property SimulationSpeed As Single

 Get

 Set

Visual C++

public:

virtual property float SimulationSpeed {

 float get () sealed;

 void set (float valuesealed;

}

Property Value

Type: Single

Implements

IDPSFParticleSystem..::..SimulationSpeed

collapse_allSee Also

DPSF<(Of <(<'Particle, Vertex>)>)> Class

DPSF<(Of <(<'Particle, Vertex>)>)> Members

DPSF Namespace

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