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DPSF API Documentation

DPSF
<
(Of
<
(<'Particle, Vertex>)>)>..::..CParticleSystemEvents..::..AddOneTimeEvent Method (DPSF<(Of <(<'Particle, Vertex>)>)>..::..UpdateParticleSystemDelegate, Int32)
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Adds a new OneTime Event with a default Group of zero. OneTime Events fire once then are automatically removed.

Namespace: DPSF

Assembly: DPSF (in DPSF.dll) Version: 2.5.0.0

collapse_allSyntax

C#

public void AddOneTimeEvent(

 DPSF<(Of <(<'Particle, Vertex>)>)>..::..UpdateParticleSystemDelegate cFunctionToCall,

 int iExecutionOrder

)

Visual Basic

Public Sub AddOneTimeEvent (

 cFunctionToCall As DPSF<(Of <(<'Particle, Vertex>)>)>..::..UpdateParticleSystemDelegate,

 iExecutionOrder As Integer

)

Visual C++

public:

void AddOneTimeEvent(

 DPSF<(Of <(<'Particle, Vertex>)>)>..::..UpdateParticleSystemDelegatecFunctionToCall,

 int iExecutionOrder

)

Parameters

cFunctionToCall

Type: DPSF..::..DPSF<(Of <(<'Particle, Vertex>)>)>..::..UpdateParticleSystemDelegate

The Function to Call when the Event fires

iExecutionOrder

Type: System..::..Int32

The Order, relative to other Events, of when this Event should Execute.

NOTE: Events with lower Execution Order are executed first.

NOTE: Events with the same Execution Order are not guaranteed to be executed in the order they are added.

collapse_allSee Also

DPSF<(Of <(<'Particle, Vertex>)>)>..::..CParticleSystemEvents Class

DPSF<(Of <(<'Particle, Vertex>)>)>..::..CParticleSystemEvents Members

AddOneTimeEvent Overload

DPSF Namespace

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