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| DPSF API Documentation |  
| (<'Particle, Vertex>)>)>..::..CParticleSystemEvents..::..AddOneTimeEvent Method (DPSF<(Of <(<'Particle, Vertex>)>)>..::..UpdateParticleSystemDelegate, Int32) |  
|  | Adds a new OneTime Event with a default Group of zero. OneTime Events fire once then are automatically removed. Namespace: DPSF Assembly: DPSF (in DPSF.dll) Version: 2.5.0.0  Syntax
 
| C# |  
| public void AddOneTimeEvent(  DPSF<(Of <(<'Particle, Vertex>)>)>..::..UpdateParticleSystemDelegate cFunctionToCall,  int iExecutionOrder ) | 
| Visual Basic |  
| Public Sub AddOneTimeEvent (  cFunctionToCall As DPSF<(Of <(<'Particle, Vertex>)>)>..::..UpdateParticleSystemDelegate,  iExecutionOrder As Integer ) | 
| Visual C++ |  
| public: void AddOneTimeEvent(  DPSF<(Of <(<'Particle, Vertex>)>)>..::..UpdateParticleSystemDelegate^ cFunctionToCall,  int iExecutionOrder ) | Parameters cFunctionToCall Type: DPSF..::..DPSF<(Of <(<'Particle, Vertex>)>)>..::..UpdateParticleSystemDelegate The Function to Call when the Event fires iExecutionOrder Type: System..::..Int32 The Order, relative to other Events, of when this Event should Execute. NOTE: Events with lower Execution Order are executed first. NOTE: Events with the same Execution Order are not guaranteed to be executed in the order they are added.  See Also
 DPSF<(Of <(<'Particle, Vertex>)>)>..::..CParticleSystemEvents Class DPSF<(Of <(<'Particle, Vertex>)>)>..::..CParticleSystemEvents Members AddOneTimeEvent Overload DPSF Namespace 
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