Collapse AllExpand All Code: All Code: Multiple Code: C# Code: Visual Basic Code: Visual C++
|
[TCheckBoxFormControlObj]C#
[TCheckBoxFormControlObj]Visual Basic
[TCheckBoxFormControlObj]
DPSF API Documentation
|
(<'Particle, Vertex>)>)>..::..CParticleSystemEvents..::..AddOneTimeEvent Method (DPSF<(Of <(<'Particle, Vertex>)>)>..::..UpdateParticleSystemDelegate, Int32)
|
|
Adds a new OneTime Event with a default Group of zero. OneTime Events fire once then are automatically removed.
Namespace: DPSF
Assembly: DPSF (in DPSF.dll) Version: 2.5.0.0
Syntax
C#
|
public void AddOneTimeEvent(
DPSF<(Of <(<'Particle, Vertex>)>)>..::..UpdateParticleSystemDelegate cFunctionToCall,
int iExecutionOrder
)
|
Visual Basic
|
Public Sub AddOneTimeEvent (
cFunctionToCall As DPSF<(Of <(<'Particle, Vertex>)>)>..::..UpdateParticleSystemDelegate,
iExecutionOrder As Integer
)
|
Visual C++
|
public:
void AddOneTimeEvent(
DPSF<(Of <(<'Particle, Vertex>)>)>..::..UpdateParticleSystemDelegate^ cFunctionToCall,
int iExecutionOrder
)
|
Parameters
cFunctionToCall
Type: DPSF..::..DPSF<(Of <(<'Particle, Vertex>)>)>..::..UpdateParticleSystemDelegate
The Function to Call when the Event fires
iExecutionOrder
Type: System..::..Int32
The Order, relative to other Events, of when this Event should Execute.
NOTE: Events with lower Execution Order are executed first.
NOTE: Events with the same Execution Order are not guaranteed to be executed in the order they are added.
See Also
DPSF<(Of <(<'Particle, Vertex>)>)>..::..CParticleSystemEvents Class
DPSF<(Of <(<'Particle, Vertex>)>)>..::..CParticleSystemEvents Members
AddOneTimeEvent Overload
DPSF Namespace
Send comments on this topic to
|