[TCheckBoxFormControlObj]C# [TCheckBoxFormControlObj]Visual Basic Get / Set the Position of the Camera. NOTE: 3D Billboard Sprite particles always face the camera by using the View Matrix, so this only needs to be Set (updated) every frame if you plan on sorting these particles relative to one another by their distance from the camera, in order to give proper depth perception of the particles. Namespace: DPSF Assembly: DPSF (in DPSF.dll) Version: 2.5.0.0
Property Value Type: Vector3
DPSFDefaultSprite3DBillboardParticleSystem<(Of <(<'Particle, Vertex>)>)> Class DPSFDefaultSprite3DBillboardParticleSystem<(Of <(<'Particle, Vertex>)>)> Members |