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[TCheckBoxFormControlObj]C#

[TCheckBoxFormControlObj]Visual Basic

[TCheckBoxFormControlObj]
Visual C++
DPSF API Documentation
DPSFDefaultSprite3DBillboardParticleSystem
<
(Of
<
(<'Particle, Vertex>)>)>..::..CameraPosition Property
gradient

Get / Set the Position of the Camera.

NOTE: 3D Billboard Sprite particles always face the camera by using the View Matrix, so this only needs to be Set (updated) every frame if you plan on sorting these particles relative to one another by their distance from the camera, in order to give proper depth perception of the particles.

Namespace: DPSF

Assembly: DPSF (in DPSF.dll) Version: 2.5.0.0

collapse_allSyntax

C#

public Vector3 CameraPosition { getset; }

Visual Basic

Public Property CameraPosition As Vector3

 Get

 Set

Visual C++

public:

property Vector3 CameraPosition {

 Vector3 get ();

 void set (Vector3 value);

}

Property Value

Type: Vector3

collapse_allSee Also

DPSFDefaultSprite3DBillboardParticleSystem<(Of <(<'Particle, Vertex>)>)> Class

DPSFDefaultSprite3DBillboardParticleSystem<(Of <(<'Particle, Vertex>)>)> Members

DPSF Namespace

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