[TCheckBoxFormControlObj]C# [TCheckBoxFormControlObj]Visual Basic
Initializes a new Textured Quad Particle System Namespace: DPSF Assembly: DPSF (in DPSF.dll) Version: 2.5.0.0 Syntax
Parameters cGraphicsDevice Type: GraphicsDevice Graphics Device to draw to cContentManager Type: ContentManager Content Manager used to load Effect files and Textures iNumberOfParticlesToAllocateMemoryFor The Number of Particles memory should be Allocated for. If the Auto Memory Manager is enabled (default), this will be dynamically adjusted at run-time to make sure there is always roughly as much Memory Allocated as there are Particles. This value may also be adjusted manually at run-time. iMaxNumberOfParticlesToAllow The Maximum Number of Active Particles that are Allowed at a single point in time. If the Auto Memory Manager will not be enabled to increase memory, this should be less than or equal to the Number Of Particles To Allocate Memory For, as the Particle System can only handle as many Particles as it has Memory Allocated For. Also, the Auto Memory Manager will never increase the Allocated Memory to handle more Particles than this value. If this is set to a value lower than the Number Of Particles To Allocate Memory For, then only this many Particles will be allowed, even though there is memory allocated for more Particles. This value may also be adjusted manually at run-time. cVertexUpdateFunction Type: DPSF..::..DPSF<(Of <(<'Particle, Vertex>)>)>..::..UpdateVertexDelegate Function used to copy a Particle's drawable properties into the vertex buffer sTexture The asset name of the Texture to use to visualize the Particles See Also DPSF<(Of <(<'Particle, Vertex>)>)> Class DPSF<(Of <(<'Particle, Vertex>)>)> Members |