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[TCheckBoxFormControlObj]C#
[TCheckBoxFormControlObj]Visual Basic
[TCheckBoxFormControlObj]
Visual C++
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(<'Particle, Vertex>)>)>..::..CParticleSystemEvents..::..AddEveryTimeEvent Method (DPSF<(Of <(<'Particle, Vertex>)>)>..::..UpdateParticleSystemDelegate)
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Adds a new EveryTime Event with a default Execution Order and Group of zero. EveryTime Events fire every frame (i.e. every time the Update() function is called).
Namespace: DPSF
Assembly: DPSF (in DPSF.dll) Version: 2.5.0.0
Syntax
C#
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public void AddEveryTimeEvent(
DPSF<(Of <(<'Particle, Vertex>)>)>..::..UpdateParticleSystemDelegate cFunctionToCall
)
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Visual Basic
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Public Sub AddEveryTimeEvent (
cFunctionToCall As DPSF<(Of <(<'Particle, Vertex>)>)>..::..UpdateParticleSystemDelegate
)
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Visual C++
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public:
void AddEveryTimeEvent(
DPSF<(Of <(<'Particle, Vertex>)>)>..::..UpdateParticleSystemDelegate^ cFunctionToCall
)
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Parameters
cFunctionToCall
Type: DPSF..::..DPSF<(Of <(<'Particle, Vertex>)>)>..::..UpdateParticleSystemDelegate
The Function to Call when the Event fires
See Also
DPSF<(Of <(<'Particle, Vertex>)>)>..::..CParticleSystemEvents Class
DPSF<(Of <(<'Particle, Vertex>)>)>..::..CParticleSystemEvents Members
AddEveryTimeEvent Overload
DPSF Namespace
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