[TCheckBoxFormControlObj]C# [TCheckBoxFormControlObj]Visual Basic Sets the Graphics Device to use to the given graphics device. NOTE: This only has an effect if the particle system does not inherit from DrawableGameComponent (i.e. InheritsDrawableGameComponent == false. i.e. using the DPSF.dll, not DPSFAsDrawableGameComponent.dll), since the Graphics Device is read-only when inheriting from DrawableGameComponent. The Game object's Graphics Device is always used when inheriting from DrawableGameComponent. Namespace: DPSF Assembly: DPSF (in DPSF.dll) Version: 2.5.0.0 Syntax
Parameters graphicsDevice Type: GraphicsDevice The graphics device to use. See Also DPSF<(Of <(<'Particle, Vertex>)>)> Class |