Sets the Graphics Device to use to the given graphics device.
NOTE: This only has an effect if the particle system does not inherit from DrawableGameComponent (i.e. InheritsDrawableGameComponent == false. i.e. using the DPSF.dll, not DPSFAsDrawableGameComponent.dll), since the Graphics Device is read-only when inheriting from DrawableGameComponent. The Game object's Graphics Device is always used when inheriting from DrawableGameComponent.
Assembly: DPSF (in DPSF.dll) Version: 220.127.116.11
The graphics device to use.