DefaultSprite3DBillboardTextureCoordinatesParticleSystem Constructor
collapse_all
expand_all

collapse_allexpand_alldropdowndropdownHovercopycodecopycodeHighlight

collapse_all Collapse AllExpand All     dropdown Code: All Code: Multiple Code: C# Code: Visual Basic Code: Visual C++

[TCheckBoxFormControlObj]C#

[TCheckBoxFormControlObj]Visual Basic

[TCheckBoxFormControlObj]
Visual C++

DPSF API Documentation

DefaultSprite3DBillboardTextureCoordinatesParticleSystem Constructor
gradient

Constructor

Namespace: DPSF

Assembly: DPSF (in DPSF.dll) Version: 2.5.0.0

collapse_allSyntax

C#

public DefaultSprite3DBillboardTextureCoordinatesParticleSystem(

 Game cGame

)

Visual Basic

Public Sub New (

 cGame As Game

)

Visual C++

public:

DefaultSprite3DBillboardTextureCoordinatesParticleSystem(

 GamecGame

)

Parameters

cGame

Type: Game

Handle to the Game object being used. Pass in null for this. parameter if not using a Game object.

collapse_allSee Also

DefaultSprite3DBillboardTextureCoordinatesParticleSystem Class

DefaultSprite3DBillboardTextureCoordinatesParticleSystem Members

DPSF Namespace

footer

Send comments on this topic to
Dan@DansKingdom.com