collapse_all
expand_all
collapse_allexpand_alldropdowndropdownHovercopycodecopycodeHighlight

collapse_all Collapse AllExpand All     dropdown Code: All Code: Multiple Code: C# Code: Visual Basic Code: Visual C++

[TCheckBoxFormControlObj]C#

[TCheckBoxFormControlObj]Visual Basic

[TCheckBoxFormControlObj]
Visual C++
DPSF API Documentation
DPSF
<
(Of
<
(<'Particle, Vertex>)>)>..::..DPSFDefaultEffect Property

gradient

A custom effect provided by DPSF. In DPSF v2.1.0 and prior this effect was used as the default effect for all particle system types. Each particle system type now uses one of the built-in XNA 4 effects as its default effect in order to make all of the particle system types fully compatible with the Reach profile, and usable on the Windows Phone 7.

This effect may still be used for a particle system by calling the SetEffectAndTechnique() function from the particle system's overridden InitializeRenderProperties() function.

This Effect has several techniques that may be used (DPSFDefaultEffectTechniques).

Namespace: DPSF

Assembly: DPSF (in DPSF.dll) Version: 2.5.0.0

collapse_allSyntax

C#

public DPSFDefaultEffect DPSFDefaultEffect { get; }

Visual Basic

Public ReadOnly Property DPSFDefaultEffect As DPSFDefaultEffect

 Get

Visual C++

public:

property DPSFDefaultEffectDPSFDefaultEffect {

 DPSFDefaultEffectget ();

}

Property Value

Type: DPSFDefaultEffect

collapse_allSee Also

DPSF<(Of <(<'Particle, Vertex>)>)> Class

DPSF<(Of <(<'Particle, Vertex>)>)> Members

DPSF Namespace

footer

Send comments on this topic to
Dan@DansKingdom.com