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The Particle's Acceleration
(Inherited from DPSFDefaultBaseParticle.)
The Color of the Particle, or if using a Texture, the Color to incorporate into the Particle's Texture.
NOTE: This Color's alpha value controls the transparency of the Particle's Texture.
NOTE: This should be a Non-Premultipilied color.
The squared distance between this particle and the camera.
NOTE: This property is only used if you are sorting the particles based on their distance from the camera, otherwise you can use this property for whatever you like.
(Inherited from DefaultQuadParticle.)
The Particle's Color when it dies
The Height of the Particle when it dies
The Width of the Particle when it dies
An External Force that may be applied to the Particle
The Friction to apply to the Particle
The Height of the Particle
The Orientation of the Particle
The Position of the Particle in 3D space.
NOTE: For 2D Pixel and Sprite Particles, the Z value can still be used to determine which Particles are drawn in front of others (0.0 = front, 1.0 = back) when SpriteBatchOptions.eSortMode = SpriteSortMode.BackToFront or SpriteSortMode.FrontToBack
The Rotational Acceleration of the Particle. X = Pitch Acceleration, Y = Yaw Acceleration, Z = Roll Acceleration in radians
The Rotational Velocity of the Particle. X = Pitch Velocity, Y = Yaw Velocity, Z = Roll Velocity in radians
The Particle's Color when it is born.
The Height of the Particle when it is born
The Width of the Particle when it is born
The Particle's Velocity
The Width of the Particle