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The Particle's Acceleration
The Color of the Particle, or if using a Texture, the Color to incorporate into the Particle's Texture.
NOTE: This Color's alpha value controls the transparency of the Particle's Texture.
NOTE: This should be a Non-Premultipilied color.
The Particle's Color when it dies
An External Force that may be applied to the Particle
The Friction to apply to the Particle
The Position of the Particle in 3D space.
NOTE: For 2D Pixel and Sprite Particles, the Z value can still be used to determine which Particles are drawn in front of others (0.0 = front, 1.0 = back) when SpriteBatchOptions.eSortMode = SpriteSortMode.BackToFront or SpriteSortMode.FrontToBack
The Particle's Color when it is born.
The Particle's Velocity