[TCheckBoxFormControlObj]C#
[TCheckBoxFormControlObj]Visual Basic
[TCheckBoxFormControlObj]
Visual C++
[TCheckBoxFormControlObj]Include Protected Members
[TCheckBoxFormControlObj]
Include Inherited Members
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<
(
Particle, Vertex>)>)>..::..AddParticles Method
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Overload List
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Name
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Description
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AddParticles(Int32)
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Adds the specified number of new Particles to the particle system.
These new Particles are initialized using the particle system's Particle Initialization Function.
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AddParticles(Int32, ParticleEmitterLerpInfo)
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Adds the specified number of new Particles to the particle system, linearly interpolating (Lerp) the Emitter's Position/Orientation to be between its Previous Position/Orientation and current Position/Orientation when adding new particles.
Returns how many Particles were able to be added to the particle system.
These new Particles are initialized using the particle system's Particle Initialization Function.
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AddParticles(Int32, Particle)
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Adds the specified number of new Particles to the particle system, copying the properties of the given Particle To Copy.
NOTE: The Particle Initialization Function is not called when copying from an existing particle.
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AddParticles(Int32, ParticleEmitter, Single)
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Adds the specified number of new Particles to the particle system, linearly interpolating (Lerp) the Emitter's Position/Orientation to be between its Previous Position/Orientation and current Position/Orientation when adding new particles.
Returns how many Particles were able to be added to the particle system.
These new Particles are initialized using the particle system's Particle Initialization Function.
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See Also
DPSF<(Of <(<'Particle, Vertex>)>)> Class
DPSF<(Of <(<'Particle, Vertex>)>)> Members
DPSF Namespace
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