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[TCheckBoxFormControlObj]C#

[TCheckBoxFormControlObj]Visual Basic

[TCheckBoxFormControlObj]

Visual C++

[TCheckBoxFormControlObj]Include Protected Members

[TCheckBoxFormControlObj]
Include Inherited Members
DPSF API Documentation
DPSF
<
(Of

<

(

<
'
Particle, Vertex>)>)>..::..AddParticles Method
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Name

Description

pubmethod

AddParticles(Int32)

Adds the specified number of new Particles to the particle system.

These new Particles are initialized using the particle system's Particle Initialization Function.

pubmethod

AddParticles(Int32, ParticleEmitterLerpInfo)

Adds the specified number of new Particles to the particle system, linearly interpolating (Lerp) the Emitter's Position/Orientation to be between its Previous Position/Orientation and current Position/Orientation when adding new particles.

Returns how many Particles were able to be added to the particle system.

These new Particles are initialized using the particle system's Particle Initialization Function.

pubmethod

AddParticles(Int32, Particle)

Adds the specified number of new Particles to the particle system, copying the properties of the given Particle To Copy.

NOTE: The Particle Initialization Function is not called when copying from an existing particle.

pubmethod

AddParticles(Int32, ParticleEmitter, Single)

Adds the specified number of new Particles to the particle system, linearly interpolating (Lerp) the Emitter's Position/Orientation to be between its Previous Position/Orientation and current Position/Orientation when adding new particles.

Returns how many Particles were able to be added to the particle system.

These new Particles are initialized using the particle system's Particle Initialization Function.

collapse_allSee Also

DPSF<(Of <(<'Particle, Vertex>)>)> Class

DPSF<(Of <(<'Particle, Vertex>)>)> Members

DPSF Namespace

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