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[TCheckBoxFormControlObj]Visual Basic
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[TCheckBoxFormControlObj]Include Protected Members
[TCheckBoxFormControlObj]
Include Inherited Members
The PivotPoint3D type exposes the following members.
Constructors
Methods
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Name
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Description
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CopyFrom
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Copy the given PivotPoint3D object's data into this object's data
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Equals
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Determines whether the specified Object is equal to the current Object.
(Inherited from Object.)
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Finalize
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Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection.
(Inherited from Object.)
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GetHashCode
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Serves as a hash function for a particular type.
(Inherited from Object.)
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GetType
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Gets the Type of the current instance.
(Inherited from Object.)
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MemberwiseClone
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Creates a shallow copy of the current Object.
(Inherited from Object.)
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RotatePosition(Matrix)
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Rotates the object around the Pivot Point, changing its Position, without changing its Orientation
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RotatePosition(Matrix, Vector3, Vector3)
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Returns the new Position after Rotating the given Position around the specified Pivot Point
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RotatePositionAndOrientation(Matrix)
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Rotates the object about its center, changing its Orientation, as well as around the Pivot Point, changing its Position
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RotatePositionAndOrientation(Matrix, Vector3, Vector3%, Quaternion%)
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Rotates the given Position and Orientation around the Pivot Point, changing the Position and Orientation
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ToString
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Returns a String that represents the current Object.
(Inherited from Object.)
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Update
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Update the Position and Orientation according to the Pivot Rotational Velocity / Acceleration
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Fields
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Name
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Description
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PivotPoint
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The 3D Pivot Point that the object should rotate around.
NOTE: This only has effect when Rotational Pivot Velocity / Acceleration are used.
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PivotRotationalAcceleration
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Get / Set the object's Rotational Acceleration around the Pivot Point (Position change).
NOTE: Rotations are specified by giving a 3D Vector, where the direction is the axis to rotate around, and the vector length is the amount (angle in radians) to rotate. It can also be thought of as Vector(PitchAcceleration, YawAcceleration, RollAcceleration).
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PivotRotationalVelocity
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The object's Rotational Velocity around the Pivot Point (Position change).
NOTE: Rotations are specified by giving a 3D Vector, where the direction is the axis to rotate around, and the vector length is the amount (angle in radians) to rotate. It can also be thought of as Vector(PitchVelocity, YawVelocity, RollVelocity).
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Properties
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Name
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Description
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OrientationData
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Get / Set the Orientation3D object that the Pivot Point should affect
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PositionData
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Get / Set the Position3D object that the Pivot Point should affect
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RotateOrientationToo
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Specify if the Update() function should Rotate the object's Orientation too when it rotates the object around the Pivot Point
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See Also
PivotPoint3D Class
DPSF Namespace
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