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[TCheckBoxFormControlObj]C#
[TCheckBoxFormControlObj]Visual Basic
[TCheckBoxFormControlObj]
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(<'Particle, Vertex>)>)>..::..CParticleSystemEvents..::..AddNormalizedTimedEvent Method (Single, DPSF<(Of <(<'Particle, Vertex>)>)>..::..UpdateParticleSystemDelegate)
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Adds a new Normalized Timed Event with a default Execution Order and Group of zero. Normalized Timed Events fire when the Particle System's Normalized Elapsed Time reaches the specified Time To Fire.
Namespace: DPSF
Assembly: DPSF (in DPSF.dll) Version: 2.5.0.0
Syntax
C#
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public void AddNormalizedTimedEvent(
float fNormalizedTimeToFire,
DPSF<(Of <(<'Particle, Vertex>)>)>..::..UpdateParticleSystemDelegate cFunctionToCall
)
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Visual Basic
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Public Sub AddNormalizedTimedEvent (
fNormalizedTimeToFire As Single,
cFunctionToCall As DPSF<(Of <(<'Particle, Vertex>)>)>..::..UpdateParticleSystemDelegate
)
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Visual C++
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public:
void AddNormalizedTimedEvent(
float fNormalizedTimeToFire,
DPSF<(Of <(<'Particle, Vertex>)>)>..::..UpdateParticleSystemDelegate^ cFunctionToCall
)
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Parameters
fNormalizedTimeToFire
Type: System..::..Single
The Normalized Time (0.0 - 1.0) when the Event should fire.
NOTE: This is clamped to the range of 0.0 - 1.0.
cFunctionToCall
Type: DPSF..::..DPSF<(Of <(<'Particle, Vertex>)>)>..::..UpdateParticleSystemDelegate
The Function To Call when the Event fires
See Also
DPSF<(Of <(<'Particle, Vertex>)>)>..::..CParticleSystemEvents Class
DPSF<(Of <(<'Particle, Vertex>)>)>..::..CParticleSystemEvents Members
AddNormalizedTimedEvent Overload
DPSF Namespace
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