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Visual C++
DPSF API Documentation
DPSF
<
(Of
<
(<'Particle, Vertex>)>)>..::..CParticleSystemEvents..::..AddNormalizedTimedEvent Method (Single, DPSF<(Of <(<'Particle, Vertex>)>)>..::..UpdateParticleSystemDelegate, Int32)
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Adds a new Normalized Timed Event with a default Group of zero. Normalized Timed Events fire when the Particle System's Normalized Elapsed Time reaches the specified Time To Fire.

Namespace: DPSF

Assembly: DPSF (in DPSF.dll) Version: 2.5.0.0

collapse_allSyntax

C#

public void AddNormalizedTimedEvent(

 float fNormalizedTimeToFire,

 DPSF<(Of <(<'Particle, Vertex>)>)>..::..UpdateParticleSystemDelegate cFunctionToCall,

 int iExecutionOrder

)

Visual Basic

Public Sub AddNormalizedTimedEvent (

 fNormalizedTimeToFire As Single,

 cFunctionToCall As DPSF<(Of <(<'Particle, Vertex>)>)>..::..UpdateParticleSystemDelegate,

 iExecutionOrder As Integer

)

Visual C++

public:

void AddNormalizedTimedEvent(

 float fNormalizedTimeToFire,

 DPSF<(Of <(<'Particle, Vertex>)>)>..::..UpdateParticleSystemDelegatecFunctionToCall,

 int iExecutionOrder

)

Parameters

fNormalizedTimeToFire

Type: System..::..Single

The Normalized Time (0.0 - 1.0) when the Event should fire.

NOTE: This is clamped to the range of 0.0 - 1.0.

cFunctionToCall

Type: DPSF..::..DPSF<(Of <(<'Particle, Vertex>)>)>..::..UpdateParticleSystemDelegate

The Function To Call when the Event fires

iExecutionOrder

Type: System..::..Int32

The Order, relative to other Events, of when this Event should Execute. NOTE: Events with lower Execution Order are executed first. NOTE: Events with the same Execution Order are not guaranteed to be executed in the order they are added.

collapse_allSee Also

DPSF<(Of <(<'Particle, Vertex>)>)>..::..CParticleSystemEvents Class

DPSF<(Of <(<'Particle, Vertex>)>)>..::..CParticleSystemEvents Members

AddNormalizedTimedEvent Overload

DPSF Namespace

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