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[TCheckBoxFormControlObj]C#

[TCheckBoxFormControlObj]Visual Basic

[TCheckBoxFormControlObj]

Visual C++
DPSF API Documentation
DPSF
<
(Of
<
(<'Particle, Vertex>)>)>..::..DrawOrder Property
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The Order in which the Particle System should be Drawn relative to other DPSF Particle Systems in the same Particle System Manager. Particle Systems are Drawn in ascending order according to their Draw Order (i.e. lowest first).

NOTE: The Draw Order is one of the few properties that is not reset when the particle system is initialized or destroyed.

Namespace: DPSF

Assembly: DPSF (in DPSF.dll) Version: 2.5.0.0

collapse_allSyntax

C#

public int DrawOrder { getset; }

Visual Basic

Public Property DrawOrder As Integer

 Get

 Set

Visual C++

public:

virtual property int DrawOrder {

 int get () sealed;

 void set (int valuesealed;

}

Property Value

Type: Int32

Implements

IDPSFParticleSystem..::..DrawOrder

collapse_allSee Also

DPSF<(Of <(<'Particle, Vertex>)>)> Class

DPSF<(Of <(<'Particle, Vertex>)>)> Members

DPSF Namespace

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