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[TCheckBoxFormControlObj]C#
[TCheckBoxFormControlObj]Visual Basic
[TCheckBoxFormControlObj]
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DPSFDefaultSprite3DBillboardParticleSystem
(<'Particle, Vertex>)>)>..::..UpdateParticleDistanceFromCameraSquared Method
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Updates the Particle's DistanceFromCameraSquared property to reflect how far this Particle is from the Camera.
Namespace: DPSF
Assembly: DPSF (in DPSF.dll) Version: 2.5.0.0
Syntax
C#
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protected void UpdateParticleDistanceFromCameraSquared(
DefaultSprite3DBillboardParticle cParticle,
float fElapsedTimeInSeconds
)
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Visual Basic
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Protected Sub UpdateParticleDistanceFromCameraSquared (
cParticle As DefaultSprite3DBillboardParticle,
fElapsedTimeInSeconds As Single
)
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Visual C++
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protected:
void UpdateParticleDistanceFromCameraSquared(
DefaultSprite3DBillboardParticle^ cParticle,
float fElapsedTimeInSeconds
)
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Parameters
cParticle
Type: DPSF..::..DefaultSprite3DBillboardParticle
The Particle to update.
fElapsedTimeInSeconds
Type: System..::..Single
How long it has been since the last update.
See Also
DPSFDefaultSprite3DBillboardParticleSystem<(Of <(<'Particle, Vertex>)>)> Class
DPSFDefaultSprite3DBillboardParticleSystem<(Of <(<'Particle, Vertex>)>)> Members
DPSF Namespace
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