collapse_all
expand_all
collapse_allexpand_alldropdowndropdownHovercopycodecopycodeHighlight

collapse_all Collapse AllExpand All     dropdown Code: All Code: Multiple Code: C# Code: Visual Basic Code: Visual C++

[TCheckBoxFormControlObj]C#

[TCheckBoxFormControlObj]Visual Basic

[TCheckBoxFormControlObj]
Visual C++
DPSF API Documentation

DPSF

<

(Of
<
(<'Particle, Vertex>)>)>..::..InitializeNoDisplayParticleSystem Method
gradient

Initializes a new No Display Particle System. This type of Particle System does not allow any of the Particles to be drawn to a Graphics Device (e.g. the screen).

Namespace: DPSF

Assembly: DPSF (in DPSF.dll) Version: 2.5.0.0

collapse_allSyntax

C#

public void InitializeNoDisplayParticleSystem(

 int iNumberOfParticlesToAllocateMemoryFor,

 int iMaxNumberOfParticlesToAllow

)

Visual Basic

Public Sub InitializeNoDisplayParticleSystem (

 iNumberOfParticlesToAllocateMemoryFor As Integer,

 iMaxNumberOfParticlesToAllow As Integer

)

Visual C++

public:

void InitializeNoDisplayParticleSystem(

 int iNumberOfParticlesToAllocateMemoryFor,

 int iMaxNumberOfParticlesToAllow

)

Parameters

iNumberOfParticlesToAllocateMemoryFor

Type: System..::..Int32

The Number of Particles memory should be Allocated for. If the Auto Memory Manager is enabled (default), this will be dynamically adjusted at run-time to make sure there is always roughly as much Memory Allocated as there are Particles. This value may also be adjusted manually at run-time.

iMaxNumberOfParticlesToAllow

Type: System..::..Int32

The Maximum Number of Active Particles that are Allowed at a single point in time. If the Auto Memory Manager will not be enabled to increase memory, this should be less than or equal to the Number Of Particles To Allocate Memory For, as the Particle System can only handle as many Particles as it has Memory Allocated For. Also, the Auto Memory Manager will never increase the Allocated Memory to handle more Particles than this value. If this is set to a value lower than the Number Of Particles To Allocate Memory For, then only this many Particles will be allowed, even though there is memory allocated for more Particles. This value may also be adjusted manually at run-time.

collapse_allSee Also

DPSF<(Of <(<'Particle, Vertex>)>)> Class

DPSF<(Of <(<'Particle, Vertex>)>)> Members

DPSF Namespace

footer

Send comments on this topic to
Dan@DansKingdom.com