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[TCheckBoxFormControlObj]C#

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Visual C++

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DPSF API Documentation
DefaultAnimatedTexturedQuadParticle Fields

See

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The
DefaultAnimatedTexturedQuadParticle type exposes the following members.

collapse_allFields

 

Name

Description

pubfield

Acceleration

The Particle's Acceleration

(Inherited from DPSFDefaultBaseParticle.)

pubfield

Animation

Class to hold this Particle's Animation information

pubfield

Color

The Color of the Particle, or if using a Texture, the Color to incorporate into the Particle's Texture.

NOTE: This Color's alpha value controls the transparency of the Particle's Texture.

NOTE: This should be a Non-Premultipilied color.

(Inherited from DPSFDefaultBaseParticle.)

pubfield

DistanceFromCameraSquared

The squared distance between this particle and the camera.

NOTE: This property is only used if you are sorting the particles based on their distance from the camera, otherwise you can use this property for whatever you like.

(Inherited from DefaultQuadParticle.)

pubfield

EndColor

The Particle's Color when it dies

NOTE: This should be a Non-Premultipilied color.

(Inherited from DPSFDefaultBaseParticle.)

pubfield

EndHeight

The Height of the Particle when it dies

(Inherited from DefaultQuadParticle.)

pubfield

EndWidth

The Width of the Particle when it dies

(Inherited from DefaultQuadParticle.)

pubfield

ExternalForce

An External Force that may be applied to the Particle

(Inherited from DPSFDefaultBaseParticle.)

pubfield

Friction

The Friction to apply to the Particle

(Inherited from DPSFDefaultBaseParticle.)

pubfield

Height

The Height of the Particle

(Inherited from DefaultQuadParticle.)

pubfield

NormalizedTextureCoordinateLeftTop

The Normalized (0.0 - 1.0) Top-Left Texture Coordinate to use for the Particle's image

(Inherited from DefaultTextureQuadTextureCoordinatesParticle.)

pubfield

NormalizedTextureCoordinateRightBottom

The Normalized (0.0 - 1.0) Bottom-Right Texture Coordinate to use for the Particle's image

(Inherited from DefaultTextureQuadTextureCoordinatesParticle.)

pubfield

Orientation

The Orientation of the Particle

(Inherited from DefaultQuadParticle.)

pubfield

Position

The Position of the Particle in 3D space.

NOTE: For 2D Pixel and Sprite Particles, the Z value can still be used to determine which Particles are drawn in front of others (0.0 = front, 1.0 = back) when SpriteBatchOptions.eSortMode = SpriteSortMode.BackToFront or SpriteSortMode.FrontToBack

(Inherited from DPSFDefaultBaseParticle.)

pubfield

RotationalAcceleration

The Rotational Acceleration of the Particle. X = Pitch Acceleration, Y = Yaw Acceleration, Z = Roll Acceleration in radians

(Inherited from DefaultQuadParticle.)

pubfield

RotationalVelocity

The Rotational Velocity of the Particle. X = Pitch Velocity, Y = Yaw Velocity, Z = Roll Velocity in radians

(Inherited from DefaultQuadParticle.)

pubfield

StartColor

The Particle's Color when it is born.

NOTE: This should be a Non-Premultipilied color.

(Inherited from DPSFDefaultBaseParticle.)

pubfield

StartHeight

The Height of the Particle when it is born

(Inherited from DefaultQuadParticle.)

pubfield

StartWidth

The Width of the Particle when it is born

(Inherited from DefaultQuadParticle.)

pubfield

Velocity

The Particle's Velocity

(Inherited from DPSFDefaultBaseParticle.)

pubfield

Width

The Width of the Particle

(Inherited from DefaultQuadParticle.)

collapse_allSee Also

DefaultAnimatedTexturedQuadParticle Class

DPSF Namespace

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