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DPSF API Documentation
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DPSFDefaultAnimatedSprite3DBillboardParticleSystem
(<'Particle, Vertex>)>)>..::..UpdateParticleAnimationAndTextureCoordinates Method
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Updates the Animation, as well as the Particle's Texture Coordinates to match the Animation
Namespace: DPSF
Assembly: DPSF (in DPSF.dll) Version: 2.5.0.0
Syntax
C#
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protected void UpdateParticleAnimationAndTextureCoordinates(
DefaultAnimatedSprite3DBillboardParticle cParticle,
float fElapsedTimeInSeconds
)
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Visual Basic
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Protected Sub UpdateParticleAnimationAndTextureCoordinates (
cParticle As DefaultAnimatedSprite3DBillboardParticle,
fElapsedTimeInSeconds As Single
)
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Visual C++
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protected:
void UpdateParticleAnimationAndTextureCoordinates(
DefaultAnimatedSprite3DBillboardParticle^ cParticle,
float fElapsedTimeInSeconds
)
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Parameters
cParticle
Type: DPSF..::..DefaultAnimatedSprite3DBillboardParticle
The Particle to update
fElapsedTimeInSeconds
Type: System..::..Single
How long it has been since the last update
See Also
DPSFDefaultAnimatedSprite3DBillboardParticleSystem<(Of <(<'Particle, Vertex>)>)> Class
DPSFDefaultAnimatedSprite3DBillboardParticleSystem<(Of <(<'Particle, Vertex>)>)> Members
DPSF Namespace
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