[TCheckBoxFormControlObj]C# [TCheckBoxFormControlObj]Visual Basic Sorts the Particle System's Active Particles so that the Particles at the back (i.e. Position.Z = 1.0) are drawn before the Particles at the front (i.e. Position.Z = 0.0). NOTE: This operation is very expensive and should only be used when you are using a Shader (i.e. Effect and Technique). If you are not using a Shader and want the Particles sorted by Depth, use SpriteSortMode.BackToFront. Merge Sort is the sorting algorithm used, as it tends to be best for linked lists. TODO - WHILE MERGE SORT SHOULD BE USED, DUE TO TIME CONSTRAINTS A (PROBABLY) SLOWER METHOD (QUICK-SORT) IS BEING USED INSTEAD. THIS FUNCTION NEEDS TO BE UPDATED TO USE MERGE SORT STILL. THE LINKED LIST MERGE SORT ALGORITHM CAN BE FOUND AT http://www.chiark.greenend.org.uk/~sgtatham/algorithms/listsort.html Namespace: DPSF Assembly: DPSF (in DPSF.dll) Version: 2.5.0.0 Syntax
Parameters fElapsedTimeInSeconds How long it has been since the last update See Also DPSFDefaultSpriteParticleSystem<(Of <(<'Particle, Vertex>)>)> Class DPSFDefaultSpriteParticleSystem<(Of <(<'Particle, Vertex>)>)> Members |