collapse_all

expand_all
collapse_allexpand_alldropdowndropdownHovercopycodecopycodeHighlight

collapse_all Collapse AllExpand All     dropdown Code: All Code: Multiple Code: C# Code: Visual Basic Code: Visual C++

[TCheckBoxFormControlObj]C#

[TCheckBoxFormControlObj]Visual Basic

[TCheckBoxFormControlObj]
Visual C++
DPSF API Documentation
DPSF
<
(Of
<
(<'Particle, Vertex>)>)>..::..TotalNumberOfParticlesBeingDrawn Property
gradient

Get the number of particles that are being Drawn, in both this particle system and any particle systems contained within this one.

NOTE: Because a particle system may contain other particle systems, this is a virtual function that may be overridden to return the NumberOfParticlesBeingDrawn for both this particle system and any child particle systems that are contained within this one.

NOTE: By default this just returns this particle system's NumberOfParticlesBeingDrawn.

Namespace: DPSF

Assembly: DPSF (in DPSF.dll) Version: 2.5.0.0

collapse_allSyntax

C#

public virtual int TotalNumberOfParticlesBeingDrawn { get; }

Visual Basic

Public Overridable ReadOnly Property TotalNumberOfParticlesBeingDrawn As Integer

 Get

Visual C++

public:

virtual property int TotalNumberOfParticlesBeingDrawn {

 int get ();

}

Property Value

Type: Int32

Implements

IDPSFParticleSystem..::..TotalNumberOfParticlesBeingDrawn

collapse_allSee Also

DPSF<(Of <(<'Particle, Vertex>)>)> Class

DPSF<(Of <(<'Particle, Vertex>)>)> Members

DPSF Namespace

footer

Send comments on this topic to
Dan@DansKingdom.com