Returns if this particle system is dependent on an external Sprite Batch to draw its particles or not.
If false, the particle system will use its own SpriteBatch to draw its particles.
If true, then you must call SpriteBatch.Begin() before calling ParticleSystem.Draw() to draw the particle system, and then call SpriteBatch.End() when done drawing the particle system, where the SpriteBatch referred to here is the one you passed into the InitializeSpriteParticleSystem() function.
NOTE: This property only applies to Sprite particle systems.
Assembly: DPSF (in DPSF.dll) Version: 18.104.22.168