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[TCheckBoxFormControlObj]C#

[TCheckBoxFormControlObj]Visual Basic

[TCheckBoxFormControlObj]

Visual C++

DPSF API Documentation
DPSFDefaultAnimatedSprite3DBillboardParticleSystem
<
(Of
<
(<'Particle, Vertex>)>)>..::..UpdateParticleToDieOnceAnimationFinishesPlaying Method
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Updates the Particle to be removed from the Particle System once the Animation finishes Playing

Namespace: DPSF

Assembly: DPSF (in DPSF.dll) Version: 2.5.0.0

collapse_allSyntax

C#

protected void UpdateParticleToDieOnceAnimationFinishesPlaying(

 DefaultAnimatedSprite3DBillboardParticle cParticle,

 float fElapsedTimeInSeconds

)

Visual Basic

Protected Sub UpdateParticleToDieOnceAnimationFinishesPlaying (

 cParticle As DefaultAnimatedSprite3DBillboardParticle,

 fElapsedTimeInSeconds As Single

)

Visual C++

protected:

void UpdateParticleToDieOnceAnimationFinishesPlaying(

 DefaultAnimatedSprite3DBillboardParticlecParticle,

 float fElapsedTimeInSeconds

)

Parameters

cParticle

Type: DPSF..::..DefaultAnimatedSprite3DBillboardParticle

The Particle to update

fElapsedTimeInSeconds

Type: System..::..Single

How long it has been since the last update

collapse_allSee Also

DPSFDefaultAnimatedSprite3DBillboardParticleSystem<(Of <(<'Particle, Vertex>)>)> Class

DPSFDefaultAnimatedSprite3DBillboardParticleSystem<(Of <(<'Particle, Vertex>)>)> Members

DPSF Namespace

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