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[TCheckBoxFormControlObj]C# 
[TCheckBoxFormControlObj]Visual Basic 
[TCheckBoxFormControlObj] 
Visual C++ 
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DPSFDefaultAnimatedSprite3DBillboardParticleSystem 
(<'Particle, Vertex>)>)>..::..UpdateParticleToDieOnceAnimationFinishesPlaying Method 
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Updates the Particle to be removed from the Particle System once the Animation finishes Playing 
Namespace: DPSF 
Assembly: DPSF (in DPSF.dll) Version: 2.5.0.0 
 Syntax 
C# 
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protected void UpdateParticleToDieOnceAnimationFinishesPlaying( 
 DefaultAnimatedSprite3DBillboardParticle cParticle, 
 float fElapsedTimeInSeconds 
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Visual Basic 
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Protected Sub UpdateParticleToDieOnceAnimationFinishesPlaying ( 
 cParticle As DefaultAnimatedSprite3DBillboardParticle, 
 fElapsedTimeInSeconds As Single 
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Visual C++ 
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protected: 
void UpdateParticleToDieOnceAnimationFinishesPlaying( 
 DefaultAnimatedSprite3DBillboardParticle^ cParticle, 
 float fElapsedTimeInSeconds 
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Parameters 
cParticle 
Type: DPSF..::..DefaultAnimatedSprite3DBillboardParticle 
The Particle to update 
fElapsedTimeInSeconds 
Type: System..::..Single 
How long it has been since the last update 
 See Also 
DPSFDefaultAnimatedSprite3DBillboardParticleSystem<(Of <(<'Particle, Vertex>)>)> Class 
DPSFDefaultAnimatedSprite3DBillboardParticleSystem<(Of <(<'Particle, Vertex>)>)> Members 
DPSF Namespace 
  
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