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[TCheckBoxFormControlObj]C#

[TCheckBoxFormControlObj]Visual Basic

[TCheckBoxFormControlObj]
Visual C++
DPSF API Documentation
DPSFDefaultTexturedQuadTextureCoordinatesParticleSystem
<
(Of
<
(<'Particle, Vertex>)>)>..::..UpdateVertexProperties Method (array<DefaultTexturedQuadParticleVertex>[]()[][]%, Int32, DPSFParticle)
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Function to update the Vertex properties according to the Particle properties

Namespace: DPSF

Assembly: DPSF (in DPSF.dll) Version: 2.5.0.0

collapse_allSyntax

C#

protected override void UpdateVertexProperties(

 ref DefaultTexturedQuadParticleVertex[] sVertexBuffer,

 int iIndex,

 DPSFParticle Particle

)

Visual Basic

Protected Overrides Sub UpdateVertexProperties (

 ByRef sVertexBuffer As DefaultTexturedQuadParticleVertex(),

 iIndex As Integer,

 Particle As DPSFParticle

)

Visual C++

protected:

virtual void UpdateVertexProperties(

 array<DefaultTexturedQuadParticleVertex>^% sVertexBuffer,

 int iIndex,

 DPSFParticleParticle

override

Parameters

sVertexBuffer

Type: array<DPSF..::..DefaultTexturedQuadParticleVertex>[]()[][]%

The array containing the Vertices to be drawn

iIndex

Type: System..::..Int32

The Index in the array where the Particle's Vertex info should be placed

Particle

Type: DPSF..::..DPSFParticle

The Particle to copy the information from

collapse_allSee Also

DPSFDefaultTexturedQuadTextureCoordinatesParticleSystem<(Of <(<'Particle, Vertex>)>)> Class

DPSFDefaultTexturedQuadTextureCoordinatesParticleSystem<(Of <(<'Particle, Vertex>)>)> Members

UpdateVertexProperties Overload

DPSF Namespace

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