collapse_all
expand_all
collapse_allexpand_alldropdowndropdownHovercopycodecopycodeHighlight

collapse_all Collapse AllExpand All     dropdown Code: All Code: Multiple Code: C# Code: Visual Basic Code: Visual C++

[TCheckBoxFormControlObj]C#

[TCheckBoxFormControlObj]Visual Basic

[TCheckBoxFormControlObj]
Visual C++

DPSF API Documentation
ParticleEmitter
.
.
::
..BurstParticles Property
gradient

Get / Set how many Particles the Emitter should Burst. The Emitter will emit Particles, at the speed corresponding to its Particles Per Second rate, until this amount of Particles have been emitted.

NOTE: Bursts are only processed when the Emit Particles Automatically property is false.

NOTE: Bursts will only emit Particles if the Emitter is Enabled.

NOTE: This will be set to zero if a negative value is specified.

NOTE: This will fire the BurstComplete event when it reaches (or is set to) zero.

Namespace: DPSF

Assembly: DPSF (in DPSF.dll) Version: 2.5.0.0

collapse_allSyntax

C#

public int BurstParticles { getset; }

Visual Basic

Public Property BurstParticles As Integer

 Get

 Set

Visual C++

public:

property int BurstParticles {

 int get ();

 void set (int value);

}

Property Value

Type: Int32

collapse_allSee Also

ParticleEmitter Class

ParticleEmitter Members

DPSF Namespace

footer

Send comments on this topic to
Dan@DansKingdom.com