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Visual C++

DPSF API Documentation
ParticleSystemManager
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..UpdatesPerSecond Property
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Get / Set how often the Particle Systems should be Updated.

NOTE: This sets the UpdatesPerSecond property of each individual Particle System in this Manager to the given value. It will also set a particle system's Updates Per Second when the particle system is re-initialized, and when a new Particle System is added to the Manager in the future.

NOTE: Setting this property only has an effect if the UpdatesPerSecondIsEnabled property is true.

NOTE: A value of zero means update the particle systems every time Update() is called.

NOTE: This will be set to zero if a negative value is specified.

Namespace: DPSF

Assembly: DPSF (in DPSF.dll) Version: 2.5.0.0

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C#

public int UpdatesPerSecond { getset; }

Visual Basic

Public Property UpdatesPerSecond As Integer

 Get

 Set

Visual C++

public:

property int UpdatesPerSecond {

 int get ();

 void set (int value);

}

Property Value

Type: Int32

collapse_allSee Also

ParticleSystemManager Class

ParticleSystemManager Members

DPSF Namespace

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