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[TCheckBoxFormControlObj]C#
[TCheckBoxFormControlObj]Visual Basic
[TCheckBoxFormControlObj]
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..AutoInitializeAllParticleSystems Method
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Calls the AutoInitialize() function for every Particle System in this Manager
Namespace: DPSF
Assembly: DPSF (in DPSF.dll) Version: 2.5.0.0
Syntax
C#
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public void AutoInitializeAllParticleSystems(
GraphicsDevice cGraphicsDevice,
ContentManager cContentManager,
SpriteBatch cSpriteBatch
)
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Visual Basic
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Public Sub AutoInitializeAllParticleSystems (
cGraphicsDevice As GraphicsDevice,
cContentManager As ContentManager,
cSpriteBatch As SpriteBatch
)
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Visual C++
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public:
void AutoInitializeAllParticleSystems(
GraphicsDevice^ cGraphicsDevice,
ContentManager^ cContentManager,
SpriteBatch^ cSpriteBatch
)
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Parameters
cGraphicsDevice
Type: GraphicsDevice
The Graphics Device that the Particle Systems should be drawn to
cContentManager
Type: ContentManager
The Content Manager used to load Effect files and Textures
cSpriteBatch
Type: SpriteBatch
The Sprite Batch that the Sprite Particle System should use to draw its particles. If this is not initializing a Sprite particle system, or you want the particle system to use its own Sprite Batch, pass in null.
See Also
ParticleSystemManager Class
ParticleSystemManager Members
DPSF Namespace
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