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[TCheckBoxFormControlObj]C#

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[TCheckBoxFormControlObj]
Visual C++

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DPSF API Documentation
PivotPoint2D Methods

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The
PivotPoint2D type exposes the following members.

collapse_allMethods

 

Name

Description

pubmethod

CopyFrom

Copies the given PivotPoint2D object's data into this object's data

pubmethod

Equals

Determines whether the specified Object is equal to the current Object.

(Inherited from Object.)

protmethod

Finalize

Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection.

(Inherited from Object.)

pubmethod

GetHashCode

Serves as a hash function for a particular type.

(Inherited from Object.)

pubmethod

GetType

Gets the Type of the current instance.

(Inherited from Object.)

protmethod

MemberwiseClone

Creates a shallow copy of the current Object.

(Inherited from Object.)

pubmethod

RotatePosition(Single, Vector2)

Rotates the object around the specified Pivot Point, changing its Position, without changing its Orientation.

pubmethodstatic

RotatePosition(Single, Vector2, Vector2)

Returns the new Position after Rotating the given Position around the specified Pivot Point

pubmethod

RotatePositionAndOrientation(Single, Vector2)

Rotates the object about its center, changing its Orientation, as well as around the specified Pivot Point, changing its Position

pubmethodstatic

RotatePositionAndOrientation(Single, Vector2, Vector2%, Single%)

Rotates the given Position and Orientation around the Pivot Point, changing the Position and Orientation

pubmethod

RotatePositionAndOrientationVector3(Single, Vector3)

Rotates the object about its center, changing its Orientation, as well as around the specified 3D Pivot Point, changing its 2D Position.

NOTE: The Pivot Point's Z-value is ignored.

NOTE: This function is provided for convenience when using 3D Vectors in 2D coordinate systems.

pubmethodstatic

RotatePositionAndOrientationVector3(Single, Vector3, Vector3%, Single%)

Rotates the given Position and Orientation around the Pivot Point, changing the Position and Orientation.

NOTE: The Pivot Point and Position's Z-values are ignored.

NOTE: This function is provided for convenience when using 3D Vectors in 2D coordinate systems.

pubmethod

RotatePositionVector3(Single, Vector3)

Rotates the object around the specified Pivot Point, changing its Position, without changing its Orientation.

NOTE: The Pivot Point's Z-value is ignored.

NOTE: This function is provided for convenience when using 3D Vectors in 2D coordinate systems.

pubmethodstatic

RotatePositionVector3(Single, Vector3, Vector3)

Returns the new Position after Rotating the given Position around the specified Pivot Point.

NOTE: The Pivot Point and Position's Z-values are ignored.

This function is provided for convenience when using 3D Vectors in 2D coordinate systems.

pubmethod

ToString

Returns a String that represents the current Object.

(Inherited from Object.)

pubmethod

Update

Update the Position and Orientation according to the Pivot Rotational Velocity / Acceleration

collapse_allSee Also

PivotPoint2D Class

DPSF Namespace

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