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[TCheckBoxFormControlObj]C#

[TCheckBoxFormControlObj]Visual Basic

[TCheckBoxFormControlObj]
Visual C++
DPSF API Documentation
DPSFDefaultQuadParticleSystem
<
(Of
<

(<'Particle, Vertex>)>)>..::..UpdateParticleToBeConstrainedAroundXAxis Method

gradient

Orientates the Particle to face the camera, but constrains the particle to always be perpendicular to the Y-Z plane.

Namespace: DPSF

Assembly: DPSF (in DPSF.dll) Version: 2.5.0.0

collapse_allSyntax

C#

protected void UpdateParticleToBeConstrainedAroundXAxis(

 DefaultQuadParticle cParticle,

 float fElapsedTimeInSeconds

)

Visual Basic

Protected Sub UpdateParticleToBeConstrainedAroundXAxis (

 cParticle As DefaultQuadParticle,

 fElapsedTimeInSeconds As Single

)

Visual C++

protected:

void UpdateParticleToBeConstrainedAroundXAxis(

 DefaultQuadParticlecParticle,

 float fElapsedTimeInSeconds

)

Parameters

cParticle

Type: DPSF..::..DefaultQuadParticle

The Particle to update.

fElapsedTimeInSeconds

Type: System..::..Single

How long it has been since the last update.

collapse_allSee Also

DPSFDefaultQuadParticleSystem<(Of <(<'Particle, Vertex>)>)> Class

DPSFDefaultQuadParticleSystem<(Of <(<'Particle, Vertex>)>)> Members

DPSF Namespace

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