Collapse AllExpand All Code: All Code: Multiple Code: C# Code: Visual Basic Code: Visual C++ Members: Show All Members: Filtered Members: Filtered Members: Filtered
[TCheckBoxFormControlObj]Include Protected Members
Deep copy all of the Particle properties
Determines whether the specified Object is equal to the current Object.
(Inherited from Object.)
Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection.
Serves as a hash function for a particular type.
Gets the Type of the current instance.
Function to tell if a Particle is still Active (alive) or not
(Inherited from DPSFParticle.)
Creates a shallow copy of the current Object.
Resets the Particle variables to their default values
Scales the Width and Height by the given amount.
(Inherited from DefaultQuadParticle.)
Updates the Height to the given value and uniformly scales the Width to maintain the width-to-height ratio.
Updates the Width to the given value and uniformly scales the Height to maintain the width-to-height ratio.
SetTextureCoordinates(Rectangle, Int32, Int32)
Sets the Normalized Texture Coordinates using the absolute (i.e. non-normalized) top-left coordinate and the dimensions of the Picture in the Texture
(Inherited from DefaultTextureQuadTextureCoordinatesParticle.)
SetTextureCoordinates(Int32, Int32, Int32, Int32, Int32, Int32)
Sets the Normalized Texture Coordinates using the absolute (i.e. non-normalized) coordinates of the Picture in the Texture
Returns a String that represents the current Object.
Function to update the Elapsed Time associated variables of the Particle. This is done automatically by DPSF when the particle system's Update() function is called, so this function does not need to be manually called by the user.