DefaultSprite3DBillboardTextureCoordinatesParticle.SetTextureCoordinates Method (Int32, Int32, Int32, Int32)
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[TCheckBoxFormControlObj]C#

[TCheckBoxFormControlObj]Visual Basic

[TCheckBoxFormControlObj]
Visual C++
DPSF API Documentation
DefaultSprite3DBillboardTextureCoordinatesParticle
.

.

::
..SetTextureCoordinates Method (Int32, Int32, Int32, Int32)
gradient

Sets the Texture Coordinates to use for the Picture that represents this Particle

Namespace: DPSF

Assembly: DPSF (in DPSF.dll) Version: 2.5.0.0

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C#

public void SetTextureCoordinates(

 int iLeft,

 int iTop,

 int iRight,

 int iBottom

)

Visual Basic

Public Sub SetTextureCoordinates (

 iLeft As Integer,

 iTop As Integer,

 iRight As Integer,

 iBottom As Integer

)

Visual C++

public:

void SetTextureCoordinates(

 int iLeft,

 int iTop,

 int iRight,

 int iBottom

)

Parameters

iLeft

Type: System..::..Int32

The X position of the top-left corner of the Picture in the Texture

iTop

Type: System..::..Int32

The Y position of the top-left corner of the Picture in the Texture

iRight

Type: System..::..Int32

The X position of the bottom-right corner of the Picture in the Texture

iBottom

Type: System..::..Int32

The Y position of the bottom-right corner of the Picture in the Texture

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DefaultSprite3DBillboardTextureCoordinatesParticle Class

DefaultSprite3DBillboardTextureCoordinatesParticle Members

SetTextureCoordinates Overload

DPSF Namespace

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